Server update .

so after recent testing , failing , trial and error and failing some more , I’m back at editing this beast and restructuring the mission to fit the moose framework , it seems very promising and although a steep learning curve it seems to be ideal for what I would like to achieve.

If anyone has moose skills and would like to get involved I will be happy to hear from you , still lots to do but I hope the end result of a very immersive dday experience for dcs ww2 and as a vr user I hope to have it optimised for fps if all goes to plan.

Heres a taster…

WW2 Ad Infinitum – more triggers and testing … going well .

some screenshots from the dusk of 5th June 1944 … watching this transition to darkness is eerie and fantastic in equal measure .

the triggers and conditions for lsts to higgins craft then disembarking are set and seem to work ok , now just to get respawns and spawning of random gound units set up to make it feel like a battlefront , nothing easy in DCS but there will be a way . Cheers all.

WW2 Ad Infinitum Server – Mission progress ;

Well , its been a rough 10 days and I’m still learning … but wow … dcs mission editor is powerful .

I’ve rebuilt this mission 3 times by now and am learning triggers slowly , but this is amazing – adding units , messages , images and trying to paint a picture for players of a plausible D-Day scenario in DCS is hard…. but hopefully I’m getting close. ( Ps- Nightowl – you were right , its a nightmare lol )

So heres the status , currently trying to setup a plausible scenario with mission assets including warehouses etcthat may lead to a persistent environment across missions , I hope to start the scenario the day before D-Day with recon flights and the obligatory paratroop mission to the Cotentin Peninsula , leading into deception flights and air bombardment of key infrastructure to set the scene for the invasion – if certain objectives aren’t accomplished the landing vessels may need to turn back , I hope for all objectives to lead to live alternate outcomes per mission ( ability pending lol ) . There will be armored columns , objectives to capture that will need resupplied , combined arms will allow you to drive the vehicles or command units and coordinate air strikes or as axis to ruin the allies picnic and destroy them on the beaches just as Rommel planned … what I’ve set out to do may not be possible .. but I’m gonna try … and if I cant , well then all of you can watch me fail 😉 ( or feel free to contact me with any skills you can provide to help bring my vision to realisation ) .

Cheers all , Walsh , Out.

New website now active…

welcome to our new website , we are a small virtual squadron that flys on 4ya ww2 DCS multiplayer server when we can – we hope to see you in the virtual skies soon 🙂

Blog at WordPress.com.

Up ↑