so after recent testing , failing , trial and error and failing some more , I’m back at editing this beast and restructuring the mission to fit the moose framework , it seems very promising and although a steep learning curve it seems to be ideal for what I would like to achieve.
If anyone has moose skills and would like to get involved I will be happy to hear from you , still lots to do but I hope the end result of a very immersive dday experience for dcs ww2 and as a vr user I hope to have it optimised for fps if all goes to plan.
some screenshots from the dusk of 5th June 1944 … watching this transition to darkness is eerie and fantastic in equal measure .
the triggers and conditions for lsts to higgins craft then disembarking are set and seem to work ok , now just to get respawns and spawning of random gound units set up to make it feel like a battlefront , nothing easy in DCS but there will be a way . Cheers all.
well folks Ive had my head buried in the DCS mission editor , mist guide , .lua guides , forums etc etc and now my head hurts 😉 But there has been good progress to be fair – units are in the majority set , scripts and mission mechanics / scoring system / mission win / lose conditions being set , work to do includes respawn random ai ground , air and naval units . Capture points , custom audio for some of these objective points – and all this while trying to keep the .miz file as small as possible. Radios are now set to communicate with “FAC” Forward air controller vehicles , and now to make all actions contribute to overall minnsion win / success ( including loss of airframes / vehicles leading to ticketlosses for your side ) .
I wont lie , ive really bit off a big mouthful here but once you get into it the editor is extremely addictive ( and frustrating in equal measure) but hoping to get something playable out there soon.
I’ve said it before and I’ll say it again – huge props to server owners / runners out there , amazing work you all do . S!
Walsh.
playing through , testing , learning – its been slow but getting there – and man dcs on the ground is pretty great – hopefully some more ww2 CA assets can relly ring this to life – for now some modern assets need to fill the gap ( cough cough ships / gliders / infantry 😉
Well , its been a rough 10 days and I’m still learning … but wow … dcs mission editor is powerful .
I’ve rebuilt this mission 3 times by now and am learning triggers slowly , but this is amazing – adding units , messages , images and trying to paint a picture for players of a plausible D-Day scenario in DCS is hard…. but hopefully I’m getting close. ( Ps- Nightowl – you were right , its a nightmare lol )
So heres the status , currently trying to setup a plausible scenario with mission assets including warehouses etcthat may lead to a persistent environment across missions , I hope to start the scenario the day before D-Day with recon flights and the obligatory paratroop mission to the Cotentin Peninsula , leading into deception flights and air bombardment of key infrastructure to set the scene for the invasion – if certain objectives aren’t accomplished the landing vessels may need to turn back , I hope for all objectives to lead to live alternate outcomes per mission ( ability pending lol ) . There will be armored columns , objectives to capture that will need resupplied , combined arms will allow you to drive the vehicles or command units and coordinate air strikes or as axis to ruin the allies picnic and destroy them on the beaches just as Rommel planned … what I’ve set out to do may not be possible .. but I’m gonna try … and if I cant , well then all of you can watch me fail 😉 ( or feel free to contact me with any skills you can provide to help bring my vision to realisation ) .
the way terrain occlusion works in this game is great for springing traps on advancing enemy … here I held my armour behind a dune , let them get close and nail them … sadly it didnt lead to a victory but did give me this cool moment 😉
Theatre of War 2: Africa 1943 covers the events of 1943 in Tunisia, North Africa. Recovering from their losses after the crushing defeat and subsequent retreat after the Second Battle of El-Alamein, the German Afrika Korps – reinforced and now supported by the Italian Army – prepare once more to put steel against steel with the Allies. The Axis forces, under the command of the legendary General Erwin Rommel, have an all too brief opportunity to seize victory from the clutches of their earlier failures. Players will lead Rommel’s Afrika Korps in their last full-scale military campaign and command the English and American armies as they try to push the Axis forces out of Africa once and for all.
House to house urban combat
Animated hand-to-hand fighting
Anti-air vehicles and stationary anti-aircraft mounts to control
Smoke screens
Different types of trenches, sand bags, road blocks and barbed wire emplacements are now available (to defending units only) and can be placed by the player before the battle starts
Advanced unit formations control
Improved soldier A.I. (e.g. soldiers will independently search for cover and share heavy weapons ammo)
Improved complex infantry damage system
New advanced visual spotting system accounts for observation angles and smoke screens
Online Game Server Browser
Improved visuals and sound, with new soldier and vehicle models, new sounds and music, and all new explosion effects and animations.
15 missions in three campaigns – German, American and British – including famous battles such as Kasserine Pass, Sidi Bou Zid, Sbeitla and Tebessa.
Mission Editor to create your own scenarios
Interactive Tactical Battle Map
Over 50 different vehicle types
Over 30 new unique buildings SYSTEM REQUIREMENTS MINIMUM: OS: Windows XP/Vista
Processor: Intel Pentium IV 3.0 GHz
Memory: 1 GB RAM
Hard Drive: 3.5 GB HDD
Graphics: nVidia GeForce 6600 or ATI Radeon X800
Sound: DirectX 9.0 compatible sound card
DirectX®: DirectX 9.0c
RECOMMENDED: Processor: Intel Core 2 Duo or AMD Athlon64 X2
Memory: 2 GB RAM
Graphics: nVidia GeForce 8800 or ATI Radeon HD 3850
well … i finally beat this mission lol… this is one of the hardest rts missions I’ve ever did , I tried it about 20 times , tried central thrusts, left flank , right flank , total air power , going all in early , saving up deployment points and going all in later … man .. this mission had me tearing my hair out … what an absolutely fantastic game , super challenging but extremely rewarding when you finally get it right . I wish id video’d it – I ended up holding the left flank until i smashed the central forest , then deployed armor to right flank with air and arty support … once the initial german counter attack was repelled I went on the counter attack in phase c , air took out AT guns , I kept armor away from forests as at troops can smash them …. amazing and very rewarding … eventually 😉
1st p[lay and it really shows .. this is challenging , and really really nicely done … highly recommended for silent hunter or any naval combat ww2 fans .. nice Nolanesque background audio also to build suspense and good voice acting . I really need to practice lol.
welcome to our new website , we are a small virtual squadron that flys on 4ya ww2 DCS multiplayer server when we can – we hope to see you in the virtual skies soon 🙂