Server update .

so after recent testing , failing , trial and error and failing some more , I’m back at editing this beast and restructuring the mission to fit the moose framework , it seems very promising and although a steep learning curve it seems to be ideal for what I would like to achieve.

If anyone has moose skills and would like to get involved I will be happy to hear from you , still lots to do but I hope the end result of a very immersive dday experience for dcs ww2 and as a vr user I hope to have it optimised for fps if all goes to plan.

Heres a taster…

public server mission test … with me as the only client lol

well , I had a blast lol … as the point of this server is to work with little to no players but have a persistent feel … it oddly worked while I was on , plenty of random action , getting lost , getting blinded .. rtb and encountering an enemy pt boat that messed me up … while dealing with weather , darkness, glare … I like it … all the real issues the legendary ww2 aviators dealt with on d-day … it was hard , uncomfortable – people crashed , lost sa , lost awareness of orientation … its stressful … and its also epic … the ground warfare was relaxing by comparison lol…. more to come …. cheers.

WW2 Ad Infinitum – more triggers and testing … going well .

some screenshots from the dusk of 5th June 1944 … watching this transition to darkness is eerie and fantastic in equal measure .

the triggers and conditions for lsts to higgins craft then disembarking are set and seem to work ok , now just to get respawns and spawning of random gound units set up to make it feel like a battlefront , nothing easy in DCS but there will be a way . Cheers all.

WW2 Ad Infinitum DCS Server – development progress – **GALLERY 300MB**

well folks Ive had my head buried in the DCS mission editor , mist guide , .lua guides , forums etc etc and now my head hurts 😉 But there has been good progress to be fair – units are in the majority set , scripts and mission mechanics / scoring system / mission win / lose conditions being set , work to do includes respawn random ai ground , air and naval units . Capture points , custom audio for some of these objective points – and all this while trying to keep the .miz file as small as possible. Radios are now set to communicate with “FAC” Forward air controller vehicles , and now to make all actions contribute to overall minnsion win / success ( including loss of airframes / vehicles leading to ticketlosses for your side ) .

I wont lie , ive really bit off a big mouthful here but once you get into it the editor is extremely addictive ( and frustrating in equal measure) but hoping to get something playable out there soon.

I’ve said it before and I’ll say it again – huge props to server owners / runners out there , amazing work you all do . S!

Walsh.

playing through , testing , learning – its been slow but getting there – and man dcs on the ground is pretty great – hopefully some more ww2 CA assets can relly ring this to life – for now some modern assets need to fill the gap ( cough cough ships / gliders / infantry 😉

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