WW2 Ad Infinitum – more triggers and testing … going well .

some screenshots from the dusk of 5th June 1944 … watching this transition to darkness is eerie and fantastic in equal measure .

the triggers and conditions for lsts to higgins craft then disembarking are set and seem to work ok , now just to get respawns and spawning of random gound units set up to make it feel like a battlefront , nothing easy in DCS but there will be a way . Cheers all.

WW2 Ad Infinitum DCS Server – development progress – **GALLERY 300MB**

well folks Ive had my head buried in the DCS mission editor , mist guide , .lua guides , forums etc etc and now my head hurts 😉 But there has been good progress to be fair – units are in the majority set , scripts and mission mechanics / scoring system / mission win / lose conditions being set , work to do includes respawn random ai ground , air and naval units . Capture points , custom audio for some of these objective points – and all this while trying to keep the .miz file as small as possible. Radios are now set to communicate with “FAC” Forward air controller vehicles , and now to make all actions contribute to overall minnsion win / success ( including loss of airframes / vehicles leading to ticketlosses for your side ) .

I wont lie , ive really bit off a big mouthful here but once you get into it the editor is extremely addictive ( and frustrating in equal measure) but hoping to get something playable out there soon.

I’ve said it before and I’ll say it again – huge props to server owners / runners out there , amazing work you all do . S!

Walsh.

playing through , testing , learning – its been slow but getting there – and man dcs on the ground is pretty great – hopefully some more ww2 CA assets can relly ring this to life – for now some modern assets need to fill the gap ( cough cough ships / gliders / infantry 😉

WW2 Ad Infinitum Server – Mission progress ;

Well , its been a rough 10 days and I’m still learning … but wow … dcs mission editor is powerful .

I’ve rebuilt this mission 3 times by now and am learning triggers slowly , but this is amazing – adding units , messages , images and trying to paint a picture for players of a plausible D-Day scenario in DCS is hard…. but hopefully I’m getting close. ( Ps- Nightowl – you were right , its a nightmare lol )

So heres the status , currently trying to setup a plausible scenario with mission assets including warehouses etcthat may lead to a persistent environment across missions , I hope to start the scenario the day before D-Day with recon flights and the obligatory paratroop mission to the Cotentin Peninsula , leading into deception flights and air bombardment of key infrastructure to set the scene for the invasion – if certain objectives aren’t accomplished the landing vessels may need to turn back , I hope for all objectives to lead to live alternate outcomes per mission ( ability pending lol ) . There will be armored columns , objectives to capture that will need resupplied , combined arms will allow you to drive the vehicles or command units and coordinate air strikes or as axis to ruin the allies picnic and destroy them on the beaches just as Rommel planned … what I’ve set out to do may not be possible .. but I’m gonna try … and if I cant , well then all of you can watch me fail 😉 ( or feel free to contact me with any skills you can provide to help bring my vision to realisation ) .

Cheers all , Walsh , Out.

Trying to learn how to use scripts in dcs…

So I’ve went down the rabbit hole of trying to figure out mission scripting in dcs , some amazingly powerful options but I’m finding early on its easy to get carried away . I’ll continue to share as I go if only to remind myself how to do things lol. Cheers.

PEGASUS BRIGE -Iconic D-Day objective

please watch this excellent video from the history explorer on you tube … pegasusus bridge , this objective will feature heavily in our dcs multiplayer server mission … while i try to understand mist coding lol . cheers .

Dcs public server test … harder than it looks lol

So I tried to add an immersive multiplayer dday scenario for dcs, 850 units with a lot going on and it performed reasonably well.. I’ll work on it as something a bit different including combined arms game master slots and combined arms vehicle and tank slots … total noob at mission design but hopefully its something we can have a go at from time to time. Cheers.

Server is online now with no scoring system , objectives or end criteria… but still good fun. Cheers.

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